Card deck with 50 re-usable ttrpg random encounters. Suitable for any terrain in any tabletop roleplay game, including D&D and Pathfinder. Use them to inspire & improvise!
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Tell us your favorite random encounter. These were sent all the way from #Scotland ! One of our favorite things about this community is how passionate people are eager to enhance the experience for other players. These random encounter cards from @vengersdecks are super fun and handy. Check out their page! Especially handy for #DungeonMasters who need to come up with something in a pinch. ;) #dungeonsanddragons #dnd
what's in this deck?
Packed with a vast array of combat & non-combat encounters, The Outlander card deck contains 50 random encounters you can play in any terrain or location. They're ideally suited for games like Dungeons & Dragons and Pathfinder.
Not just basic details like you'd find in most random encounter tables, these cards are buzzing with hooks, conflicts, resolutions and twists to bring every encounter to life!
Stored in a beautiful compact box you can take to your games, this sturdy, tarot-sized, colour-coded deck of combat & non-combat encounters can add spice to your campaign setting or one-shot, generating one-off scenarios or the beginning or bridge of a full adventure. The encounters will remind the players that the world they’re in is alive & kicking with or without them, that at any moment they might stumble into danger or adventure. They can also help you improv and buy you some time if the players surprise you and you’re not prepared - just pick a card and run with it until you know what to do next.
Designed to slot in whenever you need them, you can either throw these encounters as written at the players, or for an even more immersive feel, adjust the creatures, NPCs and anything else in the cards to fit your campaign setting.
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Remember that the point of the deck is to inspire you. Feel free to flesh them out, tear at their strings, carve into them your own personality, and adapt & re-use them for years to come.
They’re a starting point, filled with enough to run with if you’re caught on the fly, but sprinkled with hooks for plot and story arcs. You can turn non-combat encounters into battles & vice-versa with a simple adjustment, depending on how the players react to the scene you present to them, or on how you feel it might fit into what else you have planned. And if the players’ decisions take the encounters in a completely new direction, roll with it!