Card deck with 50 re-usable ttrpg random encounters. Bare-boned version of The Outlander deck with a whole new 50 encounters. Suitable for any terrain in any tabletop roleplay game, including D&D and Pathfinder. Use them to inspire & improvise!
what does 'quickening' mean?
The Outlander deck is full of fleshed-out encounters, giving lots of information to help you throw the encounters at the players as written or adjusted as you feel right. The Outlander Quickening deck is packed with a whole new 50 random encounters, and this time you get the bare-bone details like the foes, loot or circumstance the party will encounter, so as with normal random encounter tables you can play them quickly and fire up the imagination around the table.
Pick up both decks, and you'll have 100 encounters to play in any game, in any terrain!
what's in this deck?
Packed with a vast array of combat & non-combat encounters, The Outlander Quickening card deck contains 50 random encounters you can play in any terrain or location. They're ideally suited for games like Dungeons & Dragons and Pathfinder.
Not just basic details like you'd find in most random encounter tables, these cards are buzzing with hooks and twists to bring every encounter to life!
Stored in a beautiful compact box you can take to your games, this sturdy, tarot-sized, colour-coded deck of combat & non-combat encounters can add spice to your campaign setting or one-shot, generating one-off scenarios or the beginning or bridge of a full adventure. The encounters will remind the players that the world they’re in is alive & kicking with or without them, that at any moment they might stumble into danger or adventure. They can also help you improv and buy you some time if the players surprise you and you’re not prepared - just pick a card and run with it until you know what to do next.
Designed to slot in whenever you need them, you can either throw these encounters as written at the players, or for an even more immersive feel, adjust the creatures, NPCs and anything else in the cards to fit your campaign setting.
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Remember that the point of the deck is to inspire you. Feel free to flesh them out, tear at their strings, carve into them your own personality, and adapt & re-use them for years to come.
They’re a starting point, filled with enough to run with if you’re caught on the fly, but sprinkled with hooks for plot and story arcs. You can turn non-combat encounters into battles & vice-versa with a simple adjustment, depending on how the players react to the scene you present to them, or on how you feel it might fit into what else you have planned. And if the players’ decisions take the encounters in a completely new direction, roll with it!
So pick up this deck, and then watch as your players fly within the unparalleled realms of their imagination!