Digital printable encounter pack: mini card deck with 5 re-usable ttrpg random encounters & 5 matching battlemaps AND NOW with 5 bespoke loopable music tracks & 10 creatures of the mists at your fingertips. Short of prep time or inspiration for your next session in the likes of Barovia, Ravenloft, or in whatever dark campaign or land of ominous shadows you wish to lead your players? This pack's ready to roll & suitable for any tabletop roleplay game, including D&D and Pathfinder, online or offline. Use them to inspire & improvise!
what's in this pack?
With this pack, you get:
- 5 cards with horror encounters designed to blend easily into the party's current backstories & goals no matter where the party is or what it's up to. The encounters will take the party through the eternal darkness of the woods, beneath the mists themselves, into a ghostly demi-plane of entrapment, within the curse of an ancient tavern, and against the black rising of an aberration.
- 5 story-enhancing battle maps (+1 extra DM/GM map) that fit the deck's encounters perfectly. You get them in two formats - gridded png image and non-gridded png image. Use them in the likes of Roll20 or print them off!
- 5 stunningly haunting music tracks composed by Filip Melvan of the amazing Tabletop Music Bazaar to match the chilling feels, the atmospherics of each encounter to really help your players get immersed in the moment.
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10 creatures of the mists, in other words suggested monsters with full 5e stat blocks so that you have absolutely everything you need at your fingertips.
- Print templates for the main & creatures decks, so you can print them off on paper or card stock if you'd prefer to have them to hand at the table.
So EVERYTHING YOU NEED to run encounters your players will never forget. The encounters in the deck are ideally suited for games like Dungeons & Dragons and Pathfinder.
Not just basic details like you'd find in most random encounter tables, these cards are buzzing with hooks, conflicts, resolutions and twists to bring every encounter to life!
Each encounter has been lovingly adapted from scenarios that delighted my players in previous campaigns including in Curse of Strahd, and having run them, I can assure you they'll go down a treat! That said, I've adjusted them a little having thought about how best to improve them, how to make it easier for you to blend them in with what's happening in your own game.
The encounters are built for combat, but as with my other RPG decks, depending on how the players react to what's presented in the encounters, they can very easily be switched up to non-combat.
The maps have been created by me using Inkarnate, are high resolution & full of story-enhancing detail, and are ideal for use online via the likes of Roll20 or Fantasy Grounds, or printed offline for use on your tabletop. The gridded versions lay out varying sizes of battle space, but each one will give you plenty of room for movement for all the tokens.
The creepy deck of combat & non-combat encounters can add spice to your campaign setting or one-shot, generating one-off scenarios or the beginning or bridge of a full adventure. The encounters will remind the players that the world they’re in is alive & kicking with or without them, that at any moment they might stumble into danger or adventure. They can also help you improv and buy you some time if the players surprise you and you’re not prepared - just pick a card and run with it until you know what to do next.
Designed to slot in whenever you need them, you can either throw these encounters as written at the players, or for an even more immersive feel, adjust the creatures, NPCs and anything else in the cards to fit your campaign setting.
Now with Venger's mini deck & map pack, paired with the Outlander box, I've got answers to questions I never had before, and I can breathe a little more. As a DM with more distractions in day to day life than monsters in the monster manual, I need help, and I get that in spades with these decks. I absolutely love it!"
Paddy Gillen, DM
haggisanddragons.com
Remember that the point of the deck is to inspire you. Feel free to flesh them out, tear at their strings, carve into them your own personality, and adapt & re-use them for years to come.
They’re a starting point, filled with enough to run with if you’re caught on the fly, but sprinkled with hooks for plot and story arcs. You can turn non-combat encounters into battles & vice-versa with a simple adjustment, depending on how the players react to the scene you present to them, or on how you feel it might fit into what else you have planned. And if the players’ decisions take the encounters in a completely new direction, roll with it!